Game Globalization OS, built by an indie studio

Playnth started as an indie game studio and is evolving into a Game Globalization OS – an automation-first localization and marketing stack for independent teams.

Who We Are

Playnth is an indie game studio first. We are building our own game and turning that production experience into a product: an AI-assisted localization and marketing infrastructure that indie teams can plug into without building everything from scratch.

What We Focus On

  • We build and ship games

    We are actively developing our own indie title, so our services and tooling are based on real production experience, not theory.

  • AI-driven culturalization, not just translation

    We design AI-assisted checks that flag jokes, references, and content that may not land in specific regions, so your writing can be adapted before it ships.

  • Automated localization & in-game quality

    From string-length and font checks to in-context LQA support, we focus on building workflows and tooling that help your game feel native in every language.

  • Community, social, and launch support at scale

    We think in systems: templates, playbooks, and data-driven matching for creators and press – so indie teams can run repeatable launches, not one-off campaigns.

How We Work

We collaborate closely with development and live-ops teams, integrating into your existing workflows. We adapt to your process and work with various file formats, localization tools, and community channels. Quality is validated through gameplay testing and real player-facing touchpoints, not just text review.

If you want to see the specific modules we offer around localization, community, social media, and PR, you can explore them on the Services page.